Procedural Level Designing in Unity using Houdini Engine
I had started this project a month ago when I really wanted to learn houdini and procedural game assets creation. After a month of learning and checking out very few features, I thought creating actual Digital Assets and use them for a game project.
Project Name: Procedural Playground with HDA
Assets Created: Procedural platforms and procedural bridge creation with custom pillars & arcs.
Project Last Updated: 16th March, 2019
1. Dynamic UVs and material mapping for procedural platform and bridge assets.
2. Create procedural stairs level synchronization.
3. Create VFX effects using houdini interfaces.
Procedural Bridge Asset using Houdini Indie with Custom UI Interfacing
Procedural Bridge HDA used in Unity Game Engine with Custom UI Interfacing