Brief The aim of this series is to create a modular and procedural tree generator tool that can be used with Unity Game Engine with the help of Houdini Engine. You can read the part-1 of this series here.In this part we will be covering below points: Adding Gravity Force To The Branches.Preventing Stretching Caused By Gravity.Making Multi-Level Branches With Iteration.Shift To Spherical Coordinates And Control Growth ...

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Brief The aim of this series is to create a modular and procedural tree generator tool that can be used with Unity Game Engine with the help of Houdini Engine.In this part we will be covering below points: Simple Tree Trunk Creation.Scattering First Level Branch Points on the Trunk.Creating Branches and Randomizing Branch Properties.Creating Trunk and Branch Geometry. END RESULT of this Part-1 Simple Tree ...

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I had started learning houdini a while ago primarily to create procedural digital assets for game engines. Expression based procedural geometry creation is amazing and fun. Here I'm trying to lay out the ground work for procedural city generator by creating a digital asset workflow where I can tweak values directly from inspector or via scripts and create different city block grids with varying visual quality in Unity3D ...

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A simple playable component created in Unity3D Game Engine to test 2D character animation and controller mechanics. Below is a recording of 2D Fighter Character Controller inside Unity Editor and snippet of actual controller script. using UnityEngine; using System.Collections; using UnityStandardAssets.CrossPlatformInput; namespace DGS.TwoD.Proto.StreetFighter { public class FighterCharacterController : ...

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November 07, 2018

Procedural Ground – HDA

Preview of Custom Procedural Ground HDA in Unity. I have a fascination with procedural everything. Be it procedural animations, models, shaders, game mechanics, environment designs or simple procedural noise. I have self taught myself game design and development, hence couldn't really get chance to try new technologies and softwares. So the first chance I got, I installed Houdini Indie and thought of giving a try to ...

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